2025 Treasure Coast K9 Competition Course

Course Description: Handler and K9 may attempt each obstacle until complete in lieu of penalty. (EXCEPT OBSTACLE #6- The Handler’sEdge)
#1 (Locked and Loaded): Start at patrol car. Handler exits vehicle and removes K9. Clock starts when handler breaks timer.
#2 Sprint to 2nd obstacle (Ruff Ascent). K9 jumps obstacle (3-foot jump).
+5 sec penalty for failure to jump.
#3 Sprint to 3rd obstacle (Air Bourne Supremacy). K9 jumps obstacle (3-foot jump)
+5 sec penalty for failure to jump.
#4 Sprint to 4th obstacle (Crawl of Duty). K9 and handler low crawl together
+10 sec penalty for failure to complete as a team.
#5 Sprint to 5th obstacle (Extraction Point). Handler grabs dummy and drags it through door. Handler must open door and then drag dummy all the way through. K9 must also go through the door.
+10 sec penalty for failure to complete as a team.
#6 Sprint to 6th obstacle (The Handler’s Edge). Handler will move and fire one simunition round from each barrel. The distance to target will be a little greater at each barrel but will be within accurate shooting distance of simunition gun).Handler nor K9 can cross shooting line. At first barrel K9 must sit (at handler’s side)At second barrel K9 must lay down (at handler’s side) At third barrel handler can choose for K9 to sit or lay down.
+10 sec penalty for missing target +5 sec penalty for K9 noncompliance.
+5 sec penalty for crossing shooting line.
#7 Sprint to 7th obstacle (Tunnel of Valor). K9 goes through 90 degree tunnel meeting handler at other end.
+10 sec penalty for failure to complete.
#8 Sprint to 8th obstacle (Hound Heist). K9 jumps on box. Handler carries K9 from one platform to the second. K9 jumps off second platform and continues to next obstacle.
+10 sec penalty for failure to complete.
#9 Sprint to 9th obstacle (John Woof Window). K9 jumps through window.
+5 sec penalty for failure to complete.
#10 Sprint to 10th obstacle (The Joker Mystery Obstacle). What will the team encounter?
+15 sec for failure to complete.
#11 Sprint to 11th obstacle (Full Metal Leap). K9 will jump obstacle (3-foot jump).
+5 sec penalty for failure to jump.
#12 Sprint to 12th obstacle. (Legends of the Fall). Team will go over A-frame together.
+10 second penalty for failure to complete as team.
+5 sec penalty if only handler OR K9 fails to complete.
#13 Sprint to 13th obstacle (Bark Knight Rises). K9 will go over 3 unstable platforms and then run through tunnel.
+15 sec penalty if K9 fails to complete.
#14 Handler will send K9 to engage decoy in the Final Barkdown. Handler will call K9 off decoy and run through timer together to end time.